Category · Games
Games built with AI
4 live games on MissumAI were built with AI coding tools, according to the sources linked on each entry. 3 of them show public revenue. The most-named tool in this category is Claude (2 of 4). The highest-ranked is GeoSports. Each entry shows how it was built and links to every source.
- projects listed
- 4
- projects listed
- with public revenue
- 3
- with public revenue
- revenue verified
- 0
- revenue verified
AI tools used in this category
- 1
GeoSports
#7 overall · GamesA daily sports geography game: five clues, tap where it happened on the globe.
How it was built: The first version was a vibe-coding experiment built with Claude; development later moved to his four-person team.
Press1 million unique users in its first month and about 95,000 weekday playerssource
- 2
fly.pieter.com
#12 overall · GamesA free multiplayer flight game in the browser, paid for by in-game ads.
How it was built: Coded mostly with Cursor and Anthropic's Claude models, which Levels says saved him 10-100x the time.
Self-reported$87,000 MRR from in-game ads 17 days after launch; 320,000 people had flown in the gamesource
- 3
1 Million Pixels
#27 overall · GamesClaim your spot on a 1,000,000-pixel grid.
How it was built: The builder calls it a weekend Replit project he built on his iPhone.
Self-reported$24K in revenue in a daysource
- 4
Vball Manager
#58 overall · GamesA volleyball management sim with leagues, cups, transfers and live 2D matches.
How it was built: Built with Claude Code.
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